v1.2 Launcher: - Added «Primary Driver» string for GFX driver selector. Also added driver names. - Added progress for downloading languages. Now the game won't freeze when downloading. General: - Added pressing animation for buttons. - Added SCP-085 as an easter egg. - Added new sounds for Gas Mask. - Added vignette back. - Removed additional fogging on Very Fine Gas Mask and Very Fine Hazmat Suit. - Finished subtitles. - Upscaled some textures. - Made letter shadows more visible. - Can save in elevators that are currently not moving. - Cannot save anymore if SCP-096 has been triggered. - Players on save type «Save On Screen» cannot save on monitors affected by SCP-895's transmission. - Light Blink NPC visiblity adjustments. - Button panels now glow yellow when in use. - The camera now shakes when get hit. - The locked office door handle now has an animation. - Optimized the game... - Updated credits. - Freed up some RAM by getting rid of texture/image buffers for fullscreen mode. Mechanics: - Added random light flickering. - Removed accidental item dropping. - Blast doors can kill the player. - The player can disable Tesla Gates. - Pocket Dimension drains stamina instead of instantly setting it to 0. - SCP-914's Keycard refining system has been rebalanced - Omni Key Card's base rarity achievement multiplier increased to 4 from 3. - Achievements now grant 4 points towards the Omni Key Card chance. (previously 3 points) - Achievements points now scale with the difficulty like the Omni Key Card base rarity does. - Level 4 Key Card base rarity inceased from 10 to 12. - Level 4 Key Card's increasing rarity is increased from 5 to 6. Menu: - Added descriptive info for difficulties. Rooms: - Added security camera in «room2C_ez» room. - Added «room2C_2_ez» room. - Added SCP-079 document to observation room in the chamber. - Added smoke particles under the warhead in «room2_nuke». - Added security cam in «room4_ic». - Added new location in the Pocket Dimension. - Combined both SCP-066's and SCP-1162-arc's containment chambers into one corner room. - Removed the chat screen from SCP-895 - The doors guarded by a four-pass code are now unlocked by default and changed to fingerprint scanners in SCP-860-1's containment chamber. - Added sanity system to SCP-012's event: - Cannot save at monitor and while being dragged in unless you wear SCP-714 (Green) or Heavy gear. - Character will lose control when on low sanity and you'll be forced to complete the sheet. - Changes for SCP-205's containment chamber: - Added Level 3 Keycard. - Replaced battery with eyedrops. - Changed «room2_4_hcz_106» event. - Updated elevators design. - Some design improvements... Items: - Added unique texture for heavy equipment. - Added new SCP-294 drinks. - Added SCP-066 document. - Changed Gas Mask and SCP-1499 models. - Rebalanced syringes and eyedrops. - Rebalanced equipping time for some items. - Can obtain regular SCP-714 back from SCP-914. - Unique messages for Fine(Dry)/Very Fine(Super) variants of the Gas Mask and Hazmat Suit. - Ringing SCP-513 while deafened no longer spawns SCP-513-1 - Fine SCRAMBLE Gear now requires 18V batteries to operate. NPCs: - Added SCP-173-J as a skin for SCP-173 during April Fools day. - Added SCP-1048-A event for «room2_3_lcz» and «room2_5_lcz» rooms. - Added step sounds for SCP-096. - Can no longer use SCP-268 against SCP-096. - Improved SCP-008-1, SCP-049, SCP-049-2 and MTF's AI. - Changes for SCP-106: - SCP-106 retreat animation used in the Tesla Gates is now faster. - SCP-106's chase theme doesn't play in the Pocket Dimension anymore. Bug Fixes: - Fixed SCP-939's texture which is too bright. - Fixed wrong textures are applied for SCP-1048's drawings. - Fixed deaf effect. - Fixed SCP-427's texture. - Fixed SCP-066's attack not working in a room with "DisableDecals" parameter. - Fixed an event with janitor staying in the dead end when SCP-106 was contained after the event was triggered. - Fixed softlock in SCP-513's containment chamber. - Fixed text flashing white after disappearing. - Fixed SCP-106 disappearing after entering SCP-1499's dimension in the Gate A area. - Fixed S-NAV 310 Navigator not displaying battery icon. - Fixed death messages in room3_storage not displaying the correct ones. - Fixed SCP-914 not letting you save if the doors were closed but was not refining. - Fixed SCP-049 being stuck in the procedure animation if the player used revive command. - Fixed SCP-294 not healing or damaging the player if a float was used. - Fixed Newsboy Cap not displaying the correct name and having invisibility sounds. - Fixed enhanced SCP-714 death message. - Fixed SCP-012 event activating while terminated from above. - Fixed achievement spam in Pocket Dimension. - Fixed the most problems in MTF's AI. - Fixed rings "overlapping". - Fixed not being able to open inventory after failing to use an item. - Fixed light sprites and props disappearing in Maintenance Tunnels. - Fixed/improved ranges of room-forcing code. - Fixed an empty texture not applied to checkpoint monitors after loading the game. - Fixed some memory leaks. - Fixed bodies falling through the map. - Fixed some broken textures that couldn't be opened in some graphic editors. - Fixed some omissions in SCP-1048-A event. - Fixed messages in keypad button having an incorrect position at different scales and FOV. - Fixed ability to interact with keypad and papers when menu is open. - Fixed SCP-008 and SCP-409 revert messages not showing. - Fixed NPCs collisions. - Fixed SCP-1123 ambience sound not playing correctly. - Fixed SCP-294 not working when playing with different languages. - Hopefully fixed a MAV after entering SCP-1499's dimension. - Hopefully fixed a bug with items getting stuck under the floor. - Several fixes for SCP-268. - Some fixes for room items, hitboxes and textures. - Tiny fixes for translation system. ---------------------------------------------------------------------------------- v1.1.3 General: - Updated spark texture. - Improvements for Bright atmosphere. - Player won't receive the crystallization effect if wearing SCP-427 and touching SCP-409. - Added Sanity timer to the Debug Hud 2. Rooms: - The door to SCP-005's containment chamber will be opened if SCP-005 appears inside SCP-409's containment chamber. - Some design improvements. Items: - Added varinats of SCP-714 from SCP-914. Bug Fixes: - Fixed NVG and SCRAMBLE not increasing the brightness of the rooms. - Fixed quick loading image. - Fixed and optimized arrow images. - Fixed an ability to open wooden doors in «cont2_1123» event. - Fixed MAV in the Pocket Dimension throne room. - Fixed an issue where SCP-049 achievement couldn't be obtained when using SCP-268. - Fixed Stamina cap not draining exactly where it needs to. ---------------------------------------------------------------------------------- v1.1.2 General: - Added «Camera render interval» option. - Added Voice Volume slider. - Reduced chances of obtaining Key Card Omni from SCP-914 with Level 6 Key Card. - The Heavy Ballistic Vest can be modified by SCP-914. Rooms: - Added SCP-066's containment chamber. - Added an intermediate door to bypass elevators in «room3_storage». - Updated lightmaps. - Updated texture for alcohol hand gel. - Some design improvements. Items: - Added SCP-268. - Renamed «Small First Aid Kit» to «Compact First Aid Kit». - Tiny improvement for Compact First Aid Kit. - Tiny improvement for Ballistic Vests. - SCP-714 and Heavy equipment can be used to protect the player from Pocket Dimension bird planes in the trenches. NPCs: - NPCs that deal damage now have their damage scale with difficulty. - SCP-008-1's walk speed is slower than their chase speed. Bug fixes: - Fixed MAV after playing intro sequence. - Fixed saves. - Fixed downloaded languages cannot be deleted. - Fixed default language not setting correctly. - Fixes for Map Creator: - Fixed the English version of Map Creator doesn't show the text correctly. - Fixed the localize font unable to load. - Fixed MTF step sounds. Map Creator: - Increased width of tab above the grid. - Changed Manual link. ---------------------------------------------------------------------------------- v1.1.1 General: - Tiny optimizations. Bug fixes: - Fixed a bug with incorrect description of SCP-005 in Map Creator. - Fixed SCP-860-1 dimension and all related crashes. - Fixed downloaded languages cannot be deleted. - Fixed Map Creator events cannot be localized. - Some fixs for event descriptions in Map Creator. v1.1 Launcher: - Aligned resolution list. General: - Added a new feature that allows the player name a savegame with non-latin characters, like chinese, russian and etc. - Added «Home» key, «End» key, «Delete» key and «Insert» key to switch insert mode. Abilty to hold left/right arrow to fast move cursor. Implement of Ctrl+C and Ctrl+V. - Added a hitbox in «room2_servers_hcz» room preventing SCP-096 to be triggered through the bloody windows. - Added some folders organization. - Added language selection. - Added SCP-066 achievement. - Added «PRESS ANY KEY TO CONTINUE» string while playing startup videos. - Added escape time. - Added sound volume for dropping the items, so NPCs can hear your activity. Increased crouch and picking up sound volumes. - Added more parameters for debug menu. - Added text shadow option. - Removed «playmusic» console command. - Removed SCP-106 from SCP-005's containment chamber event. - Improved fluid step sounds. - Changed color of the decal created in SCP-914 on «ROUGH» mode. - Converted .ini files to UTF-8 format. - Finally made the «Bright mode» similar to original game. - Optimized game a lot. Mechanics and effects: - Added a small chance to accidentally drop an item when trying to use it. - Added dropping items without closing inventory with right click. - Added a blood decal after killing the player. - Added new color effects depending on player zone. - Added a smooth stamina reducing effect while wearing the Hazmat Suit or SCP-714. - Can no longer save inside the gate elevators, the Pocket Dimension, inside elevators and when SCP-914 is refining items. - Every document, note and chatscreen has it's own texture. - Some improvements for player's room detection. Might fix some problems with custom maps and new optimization system. Rooms: - Added buttons for containment door in SCP-049's containment chamber. - «room3_storage» changes: - Added Level 1 Keycard inside the «room3_storage» area. - Added death message when falling down the elevator shaft. - Added missing chatscreen in «room2_office_3» room. - Changed type of door button being used in the Heavy Containment Zone's deadend checkpoint rooms. - Improved SCP-205's containment chamber. - Improved SCP-096's containment chamber design. - Improved some rooms design. - Tiny corrections for rooms description. - Batteries on the map are now randomized. - Dr. L's office harm player like inside the Pocket Dimension. - Returned «Pipes_NoRust» texture. - Level 3 Keycard located in SCP-895's containment chamber now drops from a fallen guard. - Night vision doesn't work inside the Pocket Dimension. If you'll use it, you'll get more damage. - Increased SCP-005's spawnrate in the containment chamber. Items: - Renamed some console item names. - Renamed Severed Hand to White/Yellow Severed Hand. - SCRAMBLE Gear changes: - Added SCRAMBLE Gear variation without batteries. - Tiny battery rebalance for SCRAMBLE Gear. - The SCRAMBLE Gear a bit distances camera fog now. Also made a SCRAMBLE Gear's HUD a bit brighter. - S-NAV 310 and blue NVG require now an 18V Battery. - Nerfed NVG fog distance from 30 to 17. - The white pill now cures the «Common Cold». - Hazmat Suit/Gas mask changes: - Added a new Gas Mask/Hazmat Suit variation: Gas Mask/Hazmat Suit without fogging. - Players wearing Hazmat Suit are now able to pick up and drop items. - You can use items while wearing the Hazmat Suit with exceptions being similar to that of the Gas mask plus no First Aid Kit and no Syringes. - The Hazmat Suit now fogs up. - Very fine variations of these items no longer grant infinite stamina. Stamina is doubled. - You can now wear SCP-714 and the Hazmat Suit at the same time, but only if SCP-714 was worn before the hazmat suit. - Reduced defense time against SCP-049, but added for Hazmat Suit combined with SCP-148. - SCP-714 can be put into the wallet. - SCP-427 and SCP-714 cannot be dropped anymore without taking it off. - Origami can be added to the clipboard. Menu: - Added degree symbol for FOV value. - Added «PRESS ANY KEY TO WAKE UP» string for CWM loading screen. - Added additional options menu. This was done in order to free up some space for settings. - Added in-game versions of the «Use launcher», «Subtitles», «Startup videos» and «Smooth bars» settings. - Added highlight effect for slidebars. - Tiny improvement for difficulties color. - Removed extra spacing in credits. - The subtitles setting has been moved to the «AUDIO» category. - Remade options menu. NPCs: - Hazmat suit and SCP-714 now fall to the ground when removed by SCP-049. - Reduces how long the Hazmat Suit protects the player from SCP-049 from 12 seconds down to 5 seconds. The Heavy Hazmat Suit changed from indefinite to 12 seconds. - SCP-035's victim now slowly hurts player. - Increased the spawn timer for SCP-106 when using SCP-914. - Reduced SCP-096's speed. - The MTF Units and SCP-049 now open linked doors in the same way as the player. - SCP-066 is now visible on the S-NAV Ultimate. Map Creator: - Made the Map Creator to be compatible with latest BlitzPlus version. Bug fixes: - Fixed a bug with Ulgrin not triggering on the player when he is reading a document. - Fixed a bug with console bind. - Fixed SCP-096 triggering while his face is hidden by fog. - Fixed SCP-106 animation when getting hit by the Tesla Gate. - Fixed windows textures for some rooms. - Fixed the office door appearing to freeze in weird ways when leaving the room instantly. - Fixed non-latin characters in loading screens not showing correctly. - Fixed checkpoint monitors not turning at all. - Fixed wrong textures for Class-D model in «room2_nuke» and «room3_2_hcz». - Fixed grammar a little bit. - Fixed an ability to pick up items when you died. - Fixed SCP-049 removing hazmat suit and SCP-714 at the same time. - Fixed SCP-1499 not being taken off when the hazmat suit was equipped in the 1499 dimension. - Fixed position of the SCP-895 pivot attracting player's camera while wearing night vision goggles. - Fixed «ACCESS CODE» string going out of button image on different resolutions. - Fixed autosave option text color when option is disabled. - Fixed an issue caused SCP-106's collider to linger while using «disable106» command. - Fixed «disable/enable966» console command not hiding/showing all SCP-966 instances. - Fixed «ThreatAnnouncPossession.ogg» not playing at all. - Fixed battery messages and sounds playing even if the game is paused. - Fixed SCP-1025 not being in player's focus while reading (no darkness effect). - Fixed light flash appearing ahead of time in Gate A area. - Fixed SCP-106 collider not being teleported correctly. - Fixed sound path for some SCP-294 drinks. - Fixed the framelimit not working properly. - Fixed a wrong sound of the wooden doors. - Fixed a loading text's color timer getting out of sync. - Fixed images disappearing after using ALT+TAB. - Fixed a white pill not being be put in the wallet. - Fixed cutscene in SCP-049's containment chamber not working at all. - Fixed monitor overlay not hiding after turning off the security cam. - Fixed an issue with wearable items of the same type not dropping when one of the items was equipped. - Fixed height of NPCs teleportation. - Fixed center coordinates of some rooms correcting player's/SCP-049's/MTF's teleportation. - Fixed open door SFX for the forest door. - Fixed SCP-096's idle ambient sound playing even if player teleported far away. - Fixed an issue that caused SCP-008's container to get a closed state after loading a save. - Fixed «STOP HIDING!» string not working while using pause menu. - Tiny fix for dead guard position in the starting location. - Tiny fix for map generation. - Tiny fix for keypad slots. - Tiny fix for S-NAV image position. - Tiny fix for console. - Minor bugfixes... ---------------------------------------------------------------------------------- v1.0.3 Основное: - Added sound volume for crouching and picking the items up, so NPCs can hear your activity. - Added smoke particles for all NPCs hit by the Tesla Gate. - Improved gas mask fogging overlay. - Обновлено стартовое видео TSS. - The HUD will be hidden when the player dies. - SCP-005 can no longer be placed into the wallet. - The player must use SCP-513 to get an achievement. - Изменения SCP-914: - Added new refinement for SCP-500. - SCP-914 is now slightly rebalanced; - Оптимизирована игра. Меню: - Добалвены опции «Master volume» ("Общая громкость") и «Invert mouse by X-axis» ("Инвертировать мышь по оси X"). - Добавлена кнопка «CONTROL CONFIGURATION» ("НАСТРОЙКА УПРАВЛЕНИЯ"). - Опция «Enable room lights» ("Включить освещение комнат") переименована в «Advanced room lighting» ("Улучшенное освещение комнат"). - Made capitalization for buttons text. Механики и эффекты: - Blinking reduces blur. NPC: - Added new messages when SCP-049 destroys the hazmat suit or removes the ring from the player. - Tiny rebalance for MTF's shooting. - Decreased detect distance for MTF. Комнаты: - Added new death message for «room3_storage» area. - Added new room in the Entrance Zone. - Tiny improvement for «cabient_c.b3d» and «garbage_bin.b3d» models. - Made the rooms a bit brighter. - Reduced SCP-005 spawnrate inside containment chamber. - O5 Council Room code is now randomized. Исправления: - Fixed «IsDead» parameter for guard. - Fixes for SCP-966: - Fixed messages while using echo sound. - Fixed an issue where SCP-966 had one extra frame of idle animation while chasing the player. - Fixes for SCP-294: - Fixed wrong color of the drinks refined in SCP-914. - Fixed multipliers for drinks effects. - Fixed blink and stamina multipliers that were reducing player stats on Fine and Very Fine settings. - Fixed a bug where SCP-294 didn't remove a master card from inventory while using. - Fixed SCP-008 and SCP-409 cups resetting their effects. - Fixed SCP-294 sometimes giving the wrong drink. - Fixed an issue where Dr. Maynard's code could be the same as Dr. Harp's. - Fixed the first aid kit that deals damage to the player if injuries are less than 0.5. - Fixed a bug where fog color was stored in memory every time. - Fixed ticket model. - Fixes for SCP-860-1: - Fixed missing dark fog color. - Fixed Izumi sprite shifting one pixel to the left when blinking. - Fixed incorrect position of Izumi logs. - Fixed calculation of previous EventState3 value to prevent SCP-860-2's spawn from being skipped. - Fixed SCP-860-1 branches wrapping around the grid border and creating unreachable tiles. - Fixed a bug causing Logs inside SCP-860-1 to have a wrong scale after loading the game. - Fixes for SCP-1162-ARC: - Fixed ability to use SCP-1162-ARC while using inventory. - Fixed SCP-1162-ARC that kills the player even if he has any item. - Fixed non-facility rooms contributing to «Rooms found» parameter. - Fixed untitled save files not correctly being named after the second one. - Fixed «EscortTerminated» sound not working mos of the time. - Fixed a bug due to which the pause didn't stop some timers and effects. - Fixed incorrect sound volumes for sprinting and walking. - Fixed certain NPCs sometimes appearing on the navigator and the blue night vision goggles' interface when they're not supposed to. - Fixes for SCP-970: - Fixed items dropped from clipboards or wallets into the main hallway not creating clones. - Fixed clones not inheriting many of the properties of the cloned item (e.g. clipboard inventory). - Fixed «clones» of main hallway items seemingly vanishing after SCP-970 teleports the player (e.g. clipboards losing their items). - Fixed cloned items not removing after teleporing by SCP-970. - Fixed Strange Note from SCP-970 falling through floor when dropped. - Fixed glitched doors movement. - Fixed removal voice lines being spammable by repeatedly approaching and backing away from SCP-049. - Fixed an ability to move the head after death. - Fixed 4th blood drop sound not playing. - Fixes for pause menu: - Fixed «YOU DIED» screen sometimes appearing in place of «THE END» screen. - Fixed being able to unpause for one frame while dead. - Fixed mouse click not working in credits. - Fixed credits lines moves too fast and not smoothly. - Fixed the wrong menu would appear for one frame when switching menus, or components of one menu would stay on the screen for one frame when switching menus. - Fixed drawing a white or black texture on menu assets. - Fixed MAVs: - Fixed MAV after deleting saved game. - Fixed MAV while playing in «NO SAVE» mode. - Fixed MAV after using "disable/enable049" commands. - Fixed MAV while trying to use a clipboard or wallet. - Fixed MAV on the forest created by the Map Creator. - Fixed MAV after killing SCP-035's tentacle. - Fixed MAV in the Pocket Dimension. - Fixed normal step sounds not working after steepping on decals in the ending areas. - Fixed an invisible collider being left wherever the player last fell or died. - Fixed fonts in Map Creator. - Fixed a bug where SCP-1048 event is applied for Dr. L.'s office. - Fixed «room2_js» overlapping with adjacent rooms. - Fixed a console input box that is rendered through pause menu. - Fixed upgraded NVG killing earlier around SCP-895. - Fixed empty sound in "DoorBudge1.ogg". - Fixed NPCs AI not being able to find correct waypoint on stairs. - Fixed Burnt Note scaling. - Fixed wrong SCP-409 texture. - Fixed an ability to select a book. - Fixed «RedVision» eyedrops texture saying «ReVision». - Fixed "Stream channel not found" error spamming in console. - Fixed Gate A that is visible from Gate B. - Tiny fix for SCP-372's AI. - Tiny fixes for location of the pause menu buttons. - Tiny fix for heavy hazmat suit icon. - Tiny fix for SCP-106 decals deceleration speed. - Tiny fixes for some rooms. ---------------------------------------------------------------------------------- v1.0.2 Основное: - Исправлена текстура SCP-939. - Небольшая оптимизация кода. - Событие SCP-005 стало более простым. Механики и эффекты: - Добавлены плавные звуки шагов. - Добавлен медленный эффект для декалей SCP-106. - Добавлены звуки кашля игрока в комнате «room3_storage». - Помимо этого, зелёный газ в комнате "room3_storage" убивает игрока. - Улучшен уход SCP-106 после удара током. - Тесла-ворота останавливают NPC. Комнаты: - Открыты две двери в комнате «cont2_427_714_860_1025». Исправления: - Исправлено положение кнопок в «room2C_gw_2_lcz». - Исправлена утечка памяти (MAV)при повторном вхождении в рекурсию SCP-970. - Fixed electric box collision and ventilation grate lighting in «room2_6_hcz». - Исправлено количество SCP-500-01 в SCP-500. - Fixed MAV in «cont_914» (the bug manifests itself while entering the «room2_nuke» for some reason). - Fixed wrong zone sections for Map Creator. - Исправлена ошибка, когда при игре на пользовательской карте, в меню отображался случайный сид. - Исправлена дверь лифта в комнате «room2_ic». - Исправлена ошибка, когда режим GodMode не защищал от летающих колонн в Карманном измерении. - Надеюсь, что исправлено движение мыши. - Небольшие исправления для изменения размера экрана. ---------------------------------------------------------------------------------- v1.0.1 Основное: - Исправлена система автосохранения. При неудачном сохранении, можно вернуться к предыдущему. - Переименована опция «Smooth HUD» ("Плавный HUD") в «Smooth Bars» ("Плавные индикаторы"). - Reworked bright atmosphere mode. - Оптимизирована игра при использовании гаммы на 100%. - Optimized some rooms a little bit. - Hopyfully optimized game on different resolutions. - Tiny overlay optimization. - Finished «SL_monitors.png» file. - Unlocked all difficulties. - Decreased colored fog brightness. - The fog began to change more smoothly. Меню: - Исправлен дизайн полей ввода. События: - Исправлено событие SCP-1123. Комнате: - Удалена комната «room2_7_hcz». - Удалено событие комн «room2_3_ez». - Измененио расположение события «096_spawn» (с «room2_2_hcz» на «room2_3_hcz»). - Разделены события «room2_elevator» и «room2_elevator_2». - Some props are brighter now. Игровой процесс: - Added death message for guard. Редактор карт: - Отсортирован список комнат. Исправления: - Fixed save screen in the SCP-1123's containment chamber. - Fixed SCP-1123 is pickable through the window. - Fixed a bug where SCP-895 spawns in LCZ. - Fixed elevator panel positions in «room3_storage» and «room2_mt». - Fixed «room2_ic» can't be spawned on the map. - Fixed SCP-173's AI. - Fixed SCP-409's achievement can't be reached by interacting with crystallized Class-D. - Fixed MAVs: - Fixed MAV while entering the SCP-970 loop. - Fixed MAV in SCP-035's containment chamber. - Fixed MAV in SCP-1499's dimension. - Fixed missing door in «room2_checkpoint_lcz_hcz» and «room2_checkpoint_hcz_ez». - Fixed a bug where SCP-714 and hazmat suit sometimes don't defend the player from SCP-049. - Fixed a bug where you can't exit from SCP-294's overlay. - Fixed SCP-008-1's attack AI. - Fixed SCP-049-2 positions in «cont2_049». - Fixed missing door frame in «room2_4_hcz». - Fixed SCP-106's decal on the wall in SCP-005's containment chamber. - Fixed inventory slots amount after loading the game with another difficulty type. - Fixed SCP-035's texture in «room2_ez_035» event. - Fixed a bug where SCP-173 can stuck inside an office seat in SCP-008's containment chamber. - Fixed «room2_3_ez» design. - Fixed missing ambient sound in «room2_ez» and «room2_2_ez». - Fixed electric box collision in «cont2_008», «cont1_096» and «cont1_205». - Fixed blood decal position under guard in SCP-895's containment chamber. - Fixed blood decal position under player in SCP-1123's containment chamber. - Fixed ability to save the game on endings. - Fixes for SCP-1499's dimension: - Fixed double first chunk. - Fixed chunk objects spawn. - Fixed the game doesn't load door positions properly. - Fixed doors in «room2_servers_hcz». - Fixed SCP-1048's paper texture. - Fixed refinements for clipboard and wallet. - Fixed wrong interface scaling. - Fixes for SCP-294: - Fixed keypad isn't accurate. - Fixed duplicate buttons. - Fixed keypad button interface isn't accurate. - Fixed items in the wallet/clipboard aren't clickable/hard to click. - Fixed ticket model. - Fixed missing textures in «room3_storage». - Fixed SCP-1162's label wasn't renamed to SCP-1162-ARC. - Fixed crouching in NoClip mode. - Fixed doors in «cont1_173». - Tiny fix for «room2_shaft», «cont1_914», «room2_ic» and «room2_js». - Tiny fix for item positions in «room2_3_ez». - Tiny fixes for 4K resolutions. - Tiny fix for monitor saving. - Tiny fix for selected items. - Tiny fix for credits. ---------------------------------------------------------------------------------- v1.0.0 ~ Эта версия продолжает оригинальную игру. Лаунчер: - Добавлены иконки YouTube, Discord и ModDB. - Добавлена кнопка выбора разрешения экрана. - Добавлены кнопки «REPORT A BUG!» и «SEE CHANGELOG». - Удалена проверка обновлений. - Удалён режим "16-бит". - Удалён выбор используемый видеокарты, т.к. фактически он ни на что не влиял. - Улучшена иконка игры. Основное: - Added anisotropic filtering. - Добавлена поддержка более высоких расширения, вплоть до 4k. - Добавлена поддержка символов Юникод. - Добавлены субтитры. - Добавлена настройка угла обзора (FOV). - Добавлен предупреждающий ролив во время запуска игры. - Added Apollyon difficulty. - Added extreme difficulty factor. - Добалвена кнопка скриншота. - Добавлена опция автосохранения. - Добавлено больше пасхалок. - Added frame to hint messages. - Added ability to erase words faster. - Added inventory size scaling with difficulty and custom inventory options. - Удалена опция "Сглаживание текста". - Переименовано большинство файлов. - Оптимизирована игра. - Большинство файлов конвертировано в .PNG. - Большинство .X файлов конвертировано в .B3D. - To obtain a new difficulty, the previous one must be completed. - The Keter difficulty achievement will be saved after beating the one. - Anti-aliasing option is automatically disabled for non-fullscreen modes. - Loading screen images now scaled correctly. - Combined room converters. Меню: - Added delete button for custom maps menu. - Added option to (re)enable/disable the launcher and startup videos in-game. - Added a sound when clicking on disabled checkboxes or buttons in menus. - Added gray color for locked checkboxes and buttons. - Added some space between the page indicator and the next/previous page buttons on the load game screen. - Added button to restore all settings to standard values. - Added new loading screen images: - Keycard. - HID Turret. - Radio Transceiver. - HK G36. - Anomalyous ducks. - Locking devices. - SCP-008, SCP-148, SCP-1048, SCP-1048-A. - Улучшена консоль: - Добавлены новые команды: - 106retreat; - money or rich; - doorcontrol; - unlockcheckpoints; - resetfunds; - newyear; - noblink or nb; - debughud (game/player/scps); - clear or cls; - codes; - Added more names for NPCs. - Added short names for some commands. - Removed unnecessary console commands. - Improved font. - Renamed some item names (each item has own ID now). - Reworked «Asd» command. - Удалены неиспользуемые файлы. - Improved SCP-682 and Night Vision Goggles loading screens. - Improved loading screen itself. - Using the «ESC» button has «BACK» button effect. - Changed the name of the «Custom» difficulty to «Esoteric». NPC: - Added new SCP-1048 drawings. - Added two new diseases to SCP-1025: «Secondary Polycythemia» and the «Cannibal Plague». - Also overhauled the design of its pages. - Added SCP-205's document. - Added new SCP-035's emotion. - Many changes to SCP-914: - Added SCP-1025 refinements. - Added a very special book. - Added Blank Document. - Added ability to downgrade Keycards. - Added a bad and a super battery. - Added ability to get electronics via Electronical Components. - Added worse and better clipboards and wallets. - Added a new sound for knob. - Added corrosive vest. - Added another hand. - Removed paper strips. - Improved image. - Replaced the doors by one-sided ones. - Added bloody SCP-096 texture after killing someone. - Added own containment chamber. - Also improved chase theme. - Added SCP-005 and SCP-409. - Added SCP-500. - Added new SCP-294 drinks. - Added new achievment image for SCP-1048. - Added 4th SCP-939 on the area. - Added breath sound for SCP-008-1. - Added orange healing duck. - Added new janitor, scientist and body textures. - Added bullet miss sound. - Added badges for personnel. - Added earphones for guard listening to music. - (Re-)Added SCP-173's head rotating. - Improved SCP-049-2 AI. - Improved SCP-106's texture and animations. - Improved anomalyous ducks texture. - Improved D-Class animations. - Improved MTF AI. - Improved guard and SCP-049-2 helmet texture. - Improved CI model. - Nerfed SCP-500-01. - Changed SCP-049's model. - Also changed eyes to blue. - Changed SCP-372's model. - Renamed SCP-1162 to SCP-1162-ARC. - Combined SCP-1048 and SCP-1048 Pen models. - Combined texture for SCP-173's cell. - SCP-1123 can be picked up. Комнаты: - Added glow to buttons. - Also added red ones. - Added new bump textures. - Added unique elevator buttons. - Added elevator panels showing the floor that you are going to. - Added a colored fog depending on the player's area. - Added O5 Council office. - Added Entrance Zone endroom. - Added one-sided and office doors. - Added music for SCP-106's containment chamber and Maintenance Tunnels. - Removed light cones. - Removed quick loading from the Surveillance Room, SCP-939 area and SCP-966's containment chamber. - Improved bump textures. - Improved rooms design. - Added new props: - System unit; - Yucca bush; - Computer mouse; - Water cooler; - Added observation room for SCP-914's containment chamber. - Added observation room signs. - Added more interactable doors. - Added new textures. - Added elevator to SCP-008, SCP-079 and SCP-106's containment chambers. - Added vehicle in the intro sequence. - Added save monitor in the Surveillance Room. - Added checkpoint monitor in Information Center Room. - Added Light Containment Zone medical bay. - Added new Heavy Containment Zone tunnel. - Added new Entrance Zone offices. - Improved SCP-895's model and image. - Improved office seat model. - Improved SCP-035's containment chamber. - Changed some rooms to Heavy Containment Zone style. - Renamed all rooms. - Rebalanced some keycard buttons. Предметы: - Added 3D models for SCP-860, Lost Key and coins. - Added rusty texture for memorable coin. - Added SCRAMBLE Gear. - Added low battery sound for S-NAV, Radio Transceiver and Night Vision Goggles. - Added Ballistic Helmet. - Added bloody texture for papers and notes. - Added infected syringes. - Added Level 0 Key Card and Level 6 Key Card. - Added new sounds for Night Vision Goggles. - Added 3D models for coins and Lost Key. - Added messages for eye drops. - Rebalanced the S-NAVs. - The Master Card can be used in SCP-294. - The Hazmat Suit is now hunched over when put off. - Also added unique overlay. - All electronics has a random charge. - Ballistic vest reduces damage from NPCs. - Equipping a wearable item is now delayed by a timer. - Keys, badges and SCP-500-01 can be put in a wallet. Механики и эффекты: - Added dust effect while player's camera is shaking. - Added spreading effect for blood decals. - Added spark effect for broken buttons. - Added bullet decals. - Added new SCP-079 face images. - Added crouch sound. - Added walk and closed eye icons. - Added smoothed HUD bars. - Added idle gas mask breathing. - Added wet effect for gas mask. - Added ability to swap items in inventory. - Added green indicator for positive effects and more negative indicators. - Added slightly blackout while reading a document or note. - Added bloody overlay. - Added more D-9341 sounds into the intro sequence. Also added tiny blur. - Added miss sound for NPCs. - Improved glass break and elevator beep sounds. - Improved white smoke texture. - Inventory, save screens, code doors and SCP-294 don't stop the game anymore. - Crouching reduces stamina. - Battery charges are now randomized. - The tesla gate lights up the surrounding rooms. - NVG protects eyes from the gas. Редактор карт: - Комнаты отсортирваны по зонам. Исправления: - Fixed a sound for big containment doors locked by SCP-079. - Fixed appearing of the gas from SCP-035's containment chamber in Maintenance Tunnels. - Fixes for SCP-1048-A: - Fixed SCP-1048-A's scream being able to be heard anywhere. - Fixed double texture. - Fixed SCP-049 spam-closing the door behind it, if the player tries to open it. - Fixed SCP-106's eyes glowing in the dark and flying in midair while he is emerging. - Fixes for SCP-173: - Fixed head poking out of its box when recontained by the MTFs. - Fixed distance on S-NAV Ultimate. - Fixed SCP-173 not breaking the glass in the Light Containment Zone test room event if the player looked away. - Fixed breath sound while using «NoClip» command. - Fixed button sound not working when not using launcher. - Fixed annoying secondary lighting lever in the Electrical Center. - Fixed messages being visible in the pause menu or console. - Fixed elevators don't move decals. - Fixed room lights not working most of the time. - Fixed launcher options not saving when quitting. - Fixed security camera bases rotating with the cameras. - Fixed inventory not being fully centered while using clipboard/wallet. - Fixed button positions. - Fixed message being moved down if selecting a document, while a clipboard/wallet is open. - Fixed brightness of the buttons guarded by 4-digit pass code. - Fixed door types in HCZ checkpoints-endrooms. - Fixed SCP-1162-ARC doesn't remove overlays. - Fixed SCP-860-1 generation. - Fixed the Gate A bug where SCP-106 spawns constantly. - Fixed light rendering through wooden doors. - Fixed time not being bound to FPS correctly. - Fixed input boxes displaying too many characters for a frame, if too many characters are entered. - Fixed an exploit allowing the player to avoid SCP-1025 resetting by opening the inventory. - Fixed being able to walk/run while getting up from bed in the intro sequence. - Fixed multiple items appearing to be worn, when multiple items of the same type are held. - Fixes for SCP-966: - Fixed SCP-966's walking animations. - Fixed echo sound spamming. - Fixed SCP-1025's appendicitis messages not showing up. - Fixed being able to see SCP-1048 disappearing in Heavy Containment Zone test room when using the keycard scanner. - Fixed inventory single clicks being recognized as double clicks. - Fixed SCP-895 and NVG interaction. - Fixed NVG not working against temporary blackouts. - Fixed refined items of which the base version requires batteries being broken when spawned via command and removed the commands that acted as workarounds. - Fixed Right and Down movement always overriding Left and Up movement. - Fixes for intro sequence: - Fixed decals disappearing after the intro sequence. - Fixed animation of balcony guard. - Fixed gurads not shooting at the player if the music guard has been triggered. - Cell door in the intro now closes, fixing a bug where the guards could get stuck in it. - Fixed Agent Ulgrin gets stuck after giving SCP-173 document. - Fixes for MTF: - Fixed the MTFs not closing the door after recontaining SCP-173. - Fixed MTFs not announcing blinking or the presence of SCP-049-2. - Fixed missing P90 texture on the scope. - Fixed MTF SCP-049-2 voicelines not having a radio filter. - Fixed MTF spawning triggers outside Entrance Zone. - Fixed keycard, origami, SCP-513-1 models. - Fixed breath sound while wearing SCP-714. - Fixed and reworked the «Revive» command. - Fixed tentacles, SCP-205, SCP-966, SCP-1048-A, SCP-066, SCP-860-2, SCP-049, Pocket Dimension plane and guards at some points not respecting the «NoTarget» command. - Fixed stopsound not stopping the MTF announcements. - Fixed wrong paper texture on the props. - Fixed SCP-079 door sound in the Surveillance Room. - Fixed step sounds not being recognized correctly. - Fixed flying assets at the world center. - Fixed ability to open menu and inventory while cutscenes. - Fixed SCP-096 can't be triggered through the glass. - Fixed missing waypoints. - Fixed MAVs in SCP-1499 dimension and SCP-205's containment chamber after loading a save file. - Fixed blink and stamina timers not being saved. - Fixed item positions. - Fixed paper texture on the spawned clipboard. - Fixed broken textures, missing room props and lights. - Fixed decontamination gateway triggers. - Fixed severed hand scale. - Fixed room descriptions. - Fixed decals size not being saved correctly. - Fixed double corrosion decal in the Emily Ross event. - Fixed menu buttons has wrong width and height. - Fixed Omni Key Card achievement image. - Fixed text font for Burnt Note with Dr. Maynard's access code. - Fixed smoke doesn't interact with fog. - Fixed wrong decal blend in Pocket Dimension. - Fixed a bug where auto closing is applied for locked doors. - Fixed some item positions near the glass. - Fixed ability to select an item without any effect.